In fact, I would go as far to say that Dragonball Z’s debut on Nintendo’s motion-sensing console can be, well, rock hard. But then I popped into the training mode and discovered that there’s more to it than simply charging up your Ki and hammering A on the Wii Remote. Indeed, that’s what I thought as I button-mashed my way through my first three battles with some of the game’s 161 (that’s right, 161) crazy-looking cell-shaded Manga-style characters. At first glance Dragonball Z Budokai Tenkaichi 3 feels like a wafer-thin beat-em-up that only exists to cash in on the popularity of the Japanese cartoon it’s based on.
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